Game mechanics¶
This guide describes Terminal Army's implemented rules. Current server responses and the source-tested references take precedence over external OGame guides. Read the first session before choosing an advanced workflow.
Feature map¶
| Area | Guide | Exact reference |
|---|---|---|
| Resources, energy, fields, buildings, research, queues | Economy | All item costs and prerequisites |
| Travel, missions, ACS, allied defense, recall, galaxy | Fleets | Commands and aliases |
| Espionage, combat, loot, debris, reports | Combat | Ship and defense values |
| Colony limits, positions, abandonment | Worlds | Position rolls |
| Lunar fields, phalanx, gates, missile strikes | Moons and missiles | Catalog |
| Membership, roles, chat, private trade | Alliances and trades | HTTP routes |
| Quests, dark matter, ranking | Progression | 85 default quests |
| Account, sessions, vacation, deletion | Accounts | Recovery |
| Assistants and custom clients | Commander and integrations | Tool schemas, wire types |
The universe supplies economy and fleet speed and map bounds. Examples with a specific speed illustrate the formula. They do not claim a permanent live configuration.
The sections below preserve older guide links. Each points to the complete chapter.